⚔️Enshrouded Server Guide

    Server Settings Wiki

    Complete reference guide for configuring your Enshrouded dedicated server. Customize every aspect of gameplay.

    37 Game Settings
    enshrouded_server.json
    v0.9.0.0

    Important Configuration Note

    When no enshrouded_server.json config file is found, a fresh file is created on server start. If settings aren't applying correctly, delete the file to let it regenerate. Custom game settings only work when"gameSettingsPreset": "Custom" is set.

    Difficulty Presets

    Default

    The direct continuation of how Enshrouded was configured up until update 0.7.3.0. Recommended for first-time players.

    Relaxed

    Reduces the amount of enemies and provides players with more resources and loot. Targets players interested in base-building and light-hearted adventuring.

    Hard

    Increases the amount of enemies and makes them more aggressive to give players a tougher combat experience.

    Survival

    For those who seek punishment with additional survival mechanics on top of more aggressive enemies.

    Custom

    Recommended

    When selected, a long list of individual settings can be tweaked.

    Game Settings

    Player Health

    Player
    "playerHealthFactor"
    Default

    1

    Scales the max health for players by a factor. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.25

    Max

    4

    Player Mana

    Player
    "playerManaFactor"
    Default

    1

    Scales the max mana for players by a factor. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.25

    Max

    4

    Player Stamina

    Player
    "playerStaminaFactor"
    Default

    1

    Scales the max stamina for players by a factor. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.25

    Max

    4

    Player Body Heat

    Player
    "playerBodyHeatFactor"
    Default

    1

    Scales the max amount of available body heat in the player. The higher the factor the longer the player can stay in very cold areas before hypothermia sets in.

    Type

    number

    Min

    0.5

    Max

    2

    Allowed values: Low (0.5), Default (1), High (1.5), Max (2)

    Diving Time

    Player
    "playerDivingTimeFactor"
    Default

    1

    Modifies the initial amount of oxygen for players and therefore the time available underwater.

    Type

    number

    Min

    0.5

    Max

    2

    Weapon Durability

    Survival
    "enableDurability"
    Default

    true

    If this setting is set to false, weapons don't break anymore.

    Type

    boolean

    Options

    true / false

    Hunger and Starvation

    Survival
    "enableStarvingDebuff"
    Default

    false

    Enables hunger and starvation. During starvation, the player loses health periodically until death if no food or drink is consumed.

    Type

    boolean

    Options

    true / false

    Food Buff Duration

    Survival
    "foodBuffDurationFactor"
    Default

    1

    Scales food buff durations. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.5

    Max

    2

    Hungry State Duration

    Survival
    "fromHungerToStarving"
    Default

    600000000000 (10 min)

    Controls the length of the hungry state before the starving sets in. The unit in this setting is nanoseconds.

    Type

    number

    Min

    300000000000

    Max

    1200000000000

    Min: 5 minutes, Max: 20 minutes (in nanoseconds)

    Shroud Time Duration

    Survival
    "shroudTimeFactor"
    Default

    1

    Scales how long player characters can remain within the Shroud. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.5

    Max

    2

    Air Turbulence While Gliding

    Survival
    "enableGliderTurbulences"
    Default

    true

    If turned off, the glider will not be affected by air turbulences, just as in previous versions of the game.

    Type

    boolean

    Options

    true / false

    Tombstone Mode

    Survival
    "tombstoneMode"
    Default

    AddBackpackMaterials

    The players can either keep or lose all items from their backpack when dying. Lost items are stored in a tombstone and can be recovered there.

    Type

    select

    Options

    AddBackpackMaterials | Everything | NoTombstone

    AddBackpackMaterials = Only lose materials, Everything = Lose all items, NoTombstone = Keep everything

    Shroud Curse

    Survival
    "curseModifier"
    Default

    Normal

    Allows switching the Shroud curse off or modifying the chance for receiving the curse when being attacked by the corresponding enemies.

    Type

    select

    Options

    Easy | Normal | Hard

    Easy turns the feature off, Hard doubles the chance relative to Normal

    Weather Phenomena Frequency

    World
    "weatherFrequency"
    Default

    Normal

    Defines how often new weather phenomena appear in the game world.

    Type

    select

    Options

    Disabled | Rare | Normal | Often

    Daytime Duration

    World
    "dayTimeDuration"
    Default

    1800000000000 (30 min)

    Scales the length of daytime. A smaller value equals shorter daytime. The unit is nanoseconds.

    Type

    number

    Min

    120000000000

    Max

    3600000000000

    Min: 2 minutes, Max: 60 minutes (in nanoseconds)

    Nighttime Duration

    World
    "nightTimeDuration"
    Default

    720000000000 (12 min)

    Scales the length of nighttime. A smaller value equals a shorter nighttime. The unit is nanoseconds.

    Type

    number

    Min

    120000000000

    Max

    3600000000000

    Min: 2 minutes, Max: 60 minutes (in nanoseconds)

    Mining Effectiveness

    World
    "miningDamageFactor"
    Default

    1

    Scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit.

    Type

    number

    Min

    0.5

    Max

    2

    Plant Growth Speed

    World
    "plantGrowthSpeedFactor"
    Default

    1

    Scales the value of the plant growth speed. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.25

    Max

    2

    Resources Gain Modifier

    World
    "resourceDropStackAmountFactor"
    Default

    1

    Scales the amount of materials per loot stack in chests, defeated enemies etc.

    Type

    number

    Min

    0.25

    Max

    2

    Workstation Effectiveness

    World
    "factoryProductionSpeedFactor"
    Default

    1

    Scales the length of production times for workshop items. Ingame, the factor is represented by a percentage.

    Type

    number

    Min

    0.25

    Max

    2

    Fishing Difficulty

    World
    "fishingDifficulty"
    Default

    Normal

    Defines the strength of the fish during the fishing minigame. The stronger a fish is, the longer the minigame will proceed.

    Type

    select

    Options

    VeryEasy | Easy | Normal | Hard | VeryHard

    Enemy Amount

    Combat
    "randomSpawnerAmount"
    Default

    Normal

    Controls the amount of enemies in the world.

    Type

    select

    Options

    Few | Normal | Many | Extreme

    Simultaneous Enemy Attacks

    Combat
    "aggroPoolAmount"
    Default

    Normal

    Controls how many enemies are allowed to attack at the same time.

    Type

    select

    Options

    Few | Normal | Many | Extreme

    Enemy Attack Frequency

    Combat
    "threatBonus"
    Default

    1

    Scales the frequency of enemy attacks. This excludes bosses.

    Type

    number

    Min

    0.25

    Max

    4

    Pacified Enemies

    Combat
    "pacifyAllEnemies"
    Default

    false

    If turned on, enemies won't attack the players until they are attacked. This excludes bosses.

    Type

    boolean

    Options

    true / false

    Taming Failure Repercussions

    Combat
    "tamingStartleRepercussion"
    Default

    LoseSomeProgress

    Defines how the game reacts when the player startles the wildlife during taming. Progress is visualized by hearts in the game.

    Type

    select

    Options

    KeepProgress | LoseSomeProgress | LoseAllProgress

    Enemy Damage

    Enemies & Bosses
    "enemyDamageFactor"
    Default

    1

    Scales all enemy damage by this value - except for bosses.

    Type

    number

    Min

    0.25

    Max

    5

    Enemy Health

    Enemies & Bosses
    "enemyHealthFactor"
    Default

    1

    Scales all enemy health by this value - except for bosses.

    Type

    number

    Min

    0.25

    Max

    4

    Enemy Stun Modifier

    Enemies & Bosses
    "enemyStaminaFactor"
    Default

    1

    Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina. This excludes bosses.

    Type

    number

    Min

    0.5

    Max

    2

    Enemy Perception Range

    Enemies & Bosses
    "enemyPerceptionRangeFactor"
    Default

    1

    Scales how far enemies can see and hear the player. This excludes bosses.

    Type

    number

    Min

    0.5

    Max

    2

    Boss Damage

    Enemies & Bosses
    "bossDamageFactor"
    Default

    1

    Scales the damage of boss attacks.

    Type

    number

    Min

    0.2

    Max

    5

    Boss Health

    Enemies & Bosses
    "bossHealthFactor"
    Default

    1

    Scales all health of bosses by this value.

    Type

    number

    Min

    0.2

    Max

    5

    Weapon Recycling Yield

    Progression
    "perkUpgradeRecyclingFactor"
    Default

    0.5

    Scales the amount of Runes that are returned to you when salvaging upgraded weapons.

    Type

    number

    Min

    0

    Max

    1

    Weapon Upgrading Costs

    Progression
    "perkCostFactor"
    Default

    1

    Scales the amount of Runes required for upgrading weapons.

    Type

    number

    Min

    0.25

    Max

    2

    Combat Experience

    Progression
    "experienceCombatFactor"
    Default

    1

    Scales the amount of XP received through combat.

    Type

    number

    Min

    0.25

    Max

    2

    Mining Experience

    Progression
    "experienceMiningFactor"
    Default

    1

    Scales the amount of XP received by mining resources.

    Type

    number

    Min

    0

    Max

    2

    Exploration Experience

    Progression
    "experienceExplorationQuestsFactor"
    Default

    1

    Scales the amount of XP received by exploring and completing quests.

    Type

    number

    Min

    0.25

    Max

    2

    Showing 37 of 37 settings

    Server Core Settings

    These settings configure the server infrastructure, networking, and communication options.

    Server Name

    "name"
    Default

    Enshrouded Server

    The display name of your server

    Save Directory

    "saveDirectory"
    Default

    ./savegame

    Path to save game files

    Log Directory

    "logDirectory"
    Default

    ./logs

    Path to log files

    IP Address

    "ip"
    Default

    0.0.0.0

    Server bind IP address

    Query Port

    "queryPort"
    Default

    15637

    Port for server queries

    Player Slots

    "slotCount"
    Default

    16

    Maximum number of players (1-16)

    Voice Chat Mode

    "voiceChatMode"
    Default

    Proximity

    Voice chat proximity mode

    Options: Proximity | Disabled

    Enable Voice Chat

    "enableVoiceChat"
    Default

    false

    Enable or disable voice chat

    Enable Text Chat

    "enableTextChat"
    Default

    false

    Enable or disable text chat

    Game Settings Preset

    "gameSettingsPreset"
    Default

    Default

    Difficulty preset for the server

    Options: Default | Relaxed | Hard | Survival | Custom

    User Groups & Permissions

    Enshrouded supports role-based permissions. Each group has a password players use to join with that role.

    RoleKick/Ban PlayersAccess InventoriesEdit WorldEdit BaseExtend Base
    Admin
    Friend
    Guest
    Visitor

    Example Configuration

    Here's a complete example configuration file you can use as a starting point for your LOW.MS server.

    enshrouded_server.json
    {
      "name": "LOW.MS Server",
      "saveDirectory": "./savegame",
      "logDirectory": "./logs",
      "ip": "0.0.0.0",
      "queryPort": 15637,
      "slotCount": 16,
      "tags": [],
      "voiceChatMode": "Proximity",
      "enableVoiceChat": false,
      "enableTextChat": false,
      "gameSettingsPreset": "Custom",
      "gameSettings": {
        "playerHealthFactor": 1,
        "playerManaFactor": 1,
        "playerStaminaFactor": 1,
        "playerBodyHeatFactor": 1,
        "playerDivingTimeFactor": 1,
        "enableDurability": true,
        "enableStarvingDebuff": false,
        "foodBuffDurationFactor": 1,
        "fromHungerToStarving": 600000000000,
        "shroudTimeFactor": 1,
        "tombstoneMode": "AddBackpackMaterials",
        "enableGliderTurbulences": true,
        "weatherFrequency": "Normal",
        "fishingDifficulty": "Normal",
        "miningDamageFactor": 1,
        "plantGrowthSpeedFactor": 1,
        "resourceDropStackAmountFactor": 1,
        "factoryProductionSpeedFactor": 1,
        "perkUpgradeRecyclingFactor": 0.5,
        "perkCostFactor": 1,
        "experienceCombatFactor": 1,
        "experienceMiningFactor": 1,
        "experienceExplorationQuestsFactor": 1,
        "randomSpawnerAmount": "Normal",
        "aggroPoolAmount": "Normal",
        "enemyDamageFactor": 1,
        "enemyHealthFactor": 1,
        "enemyStaminaFactor": 1,
        "enemyPerceptionRangeFactor": 1,
        "bossDamageFactor": 1,
        "bossHealthFactor": 1,
        "threatBonus": 1,
        "pacifyAllEnemies": false,
        "tamingStartleRepercussion": "LoseSomeProgress",
        "dayTimeDuration": 1800000000000,
        "nightTimeDuration": 720000000000,
        "curseModifier": "Normal"
      }
    }